Trapped and alone in the Radio Station atop Timber Peak, Samantha the
DJ has broadcast for help as the Zombies close in. The only thing
keeping them at bay is a thin net of arcing electrical wires she has
set up surrounding the building, powered by a pair of old generators.
Sputtering as their fuel runs low and the lights flicker, it is clearly
only a matter of time before the generators give out. Her only hope is
that someone will hear the sound of her voice before it’s too late.
Once again it is All Hallows Eve and the dead are rising from their
slumber. Father Joseph has devised a plan to send the angry dead back
to their graves, once and for all, but it won't be easy. He has
prepared a holy ritual at the center of town; marking ritual circles on
the ground, reciting incantations, and assembling all manner of
powerful artifacts to aid him. But the ritual is not yet complete, and
the hour grows late!
up in the Manor House with many survivors from town, it becomes clear
that the only way out is to make a run for it! Take hold of this
frantic and thrilling new scenario by Lead Designer, Jason C. Hill, and
see if you have what it takes to get the survivors out alive. This
advanced scenario introduces some new rules and takes advantage of
content from the Growing Hunger Expansion!
One of the Townsfolk is not what they seem...dabbling in ancient magik
they can't fully control. Terror is about to be unleashed in this
huanting new scenario by Lead Designer, Jason C. Hill.
your surviving heroes back into the fray in order to save the world in
this thrilling new scenario by Lead Designer, Jason C. Hill. This
advanced scenario introduces some new rules and game concepts and uses
ALL SIX of the L-Shaped game boards!
International Tabletop Day
Kingdom - Seattle, WA
Gen Con Indy 2013